Pixel artist
Make the gunk. Make it worth scraping off.
In our games the art is the game. A dusty window has to look dusty enough that you want to rub it clean, and nice enough underneath that it was worth it. A wall has to look like it will come down well. We're looking for someone who draws things people want to touch.
What you'd do
- Draw the things our players scrape, clean and knock down, often in layers: the dirt, what's under it, and the moment in between.
- Give our characters faces with opinions. Uncle Gary, Kyle from 3B, and the ones nobody has met yet.
- Small animations that make a game feel alive: a flicker, a wobble, a puff of dust.
- Buttons, icons and screens that read at a glance on a phone.
- The art people see first: Steam capsules, itch pages, the opening frame of a trailer.
What we hope you bring
- A portfolio of pixel art you made yourself. It matters more to us than any CV.
- Pictures that still read when they're small and use only a few colours.
- Some animation, even simple loops.
- Aseprite, or whatever you draw your pixels in.
Nice, not needed
- You've finished a game, even a jam game.
- You've put your art into Godot yourself.
- You play cosy games, or incremental ones, and know why they're hard to put down.