01In short
- Our games never ask for your name, email or account and show no ads. One of them, Incremental Boo on iPhone, contains a measurement SDK (Tenjin) that tells us which of our ads brought players; it never reads your advertising ID and never asks to track you.
- Some of our games send anonymous play statistics (how long people play, how far they get, what they buy in the game), tied only to a random number the game makes up. You can turn this off in the game's settings.
- Purchases inside our phone games are handled entirely by Google Play or the App Store. We never see your payment details.
- We don't sell data or share it with advertisers or data brokers, and we use it only to make our games better and to see which of our ads work.
02Who we are
Halo Sp. z o.o., ul. Warszawska 40/2A, 40-008 Katowice, Poland (NIP 9542880835, KRS 0001145505, REGON 540462426) makes the Halo Games games and runs this website, and is the controller of the data described here.
For anything about your data, write to biuro@halosoft.pl.
03Our games
Your progress is saved only on your own device (or in your browser). We don't keep a copy.
Play statistics. Incremental Boo (on phones) and the browser demos of our games on itch.io send anonymous play statistics to our own server: what happened in the game and when (a night, a round or a printing session ended, a room was restored, a new era was reached, an upgrade was bought, the purchase screen was shown, the Unlock button was tapped, the end of a demo was reached and which of its buttons was pressed, the game was left), how long it was played, the frame rate, the game's version, and whether it runs on a phone, a tablet or a computer and on which system (Android, iOS, Windows...). Incremental Boo also sends the country of the store it came from (on iPhone the App Store country of your Apple account, elsewhere your phone's region setting: a country, never a place) and whether this copy is a test copy (TestFlight or Apple's review), so we can compare countries and leave tests out of the figures. Each game makes up a random number the first time it runs and sends it with the statistics, so we can tell one player's evening from another's; it says nothing about who you are, and it starts again if you reinstall the game or clear your browser's data.
The statistics never include your name, email, phone number, contacts, location, photos, advertising ID or any other identifier from your device. We don't store your IP address with them (our server uses it for a moment to keep out floods of requests, and forgets it).
You can turn the statistics off at any time: Settings > Send play statistics in Incremental Boo, Scrapecremental, Boomcremental, Spike Through and Printcremental. If you'd like what was already sent deleted, write to us with your game and roughly when you played.
Printcremental: only its free browser demo on itch.io sends them: when it was opened and left and which screen it was on (printing, the receipt, the upgrades board, the intro, settings, the demo's end), each printing session (its era, how long it lasted, how it ended, the money, pages, clean and gold pages it made), each upgrade bought, each new era reached, reaching the demo's end, opening the Library Card again, and pressing GET THE FULL GAME, COPY CARD or KEEP TYPING there. Your Library Card code is never sent, and the full game for Windows and Mac sends nothing at all.
Ad measurement (Incremental Boo on iPhone, from version 1.0.2). When we advertise Incremental Boo, we want to know which ads bring players. For that the iPhone app contains the SDK of Tenjin, Inc. (USA), which works for us as our processor: it sends Tenjin that the app was opened and whether the full game was bought (which product, its price and currency), with the phone's model, iOS version and language, the app's vendor ID (IDFV: a number Apple gives our apps on your phone, which other companies' apps cannot read) and the connection's IP address (Tenjin uses it for the country). The game never asks Apple's "Allow tracking?" question and never reads the advertising ID (IDFA). Which ad brought a player is learned only through Apple's SKAdNetwork, which gives advertisers anonymous counts, never you. Tenjin keeps this data for us under its own data processing terms and privacy policy (tenjin.com/privacy), in the USA, and doesn't sell it or use it for anyone else. Turning off Send play statistics turns this off too, and we can have Tenjin delete what it holds about your phone: write to us. Why: to spend our small advertising budget on the ads that work (our legitimate interest, GDPR Art. 6(1)(f)).
Scrapecremental on phones sends nothing at all. Debug and test builds of our games are left out of the statistics.
Why: to see where a game is too hard, too slow or confusing, and to fix it (our legitimate interest in improving our games, GDPR Art. 6(1)(f)). How long: 24 months, after which they are deleted automatically.
Purchases. Buying the full game inside a phone game goes through Google Play or the Apple App Store, under their terms and privacy policies. They tell the game only whether it is bought; we receive no card, bank or account details.
Unlocking a game you bought on itch.io. The full versions of our browser games are bought on itch.io, under its terms and privacy policy. If you tap I already have it in one of them, you log in on itch.io and allow our server to ask itch.io one thing: whether your account owns that game. We keep only the answer (yes or no), in our server's memory, for 15 minutes, so the game can pick it up; we don't store your itch.io name, user id or email, and we hand itch.io's access key back at once.
Stores and platforms. When you get our games from Google Play, the App Store, Steam or itch.io, those companies process data under their own privacy policies (for example your account and your download). We see only the totals they report to developers.
04This website
The pages of halogames.onsonara.com run no analytics or advertising scripts and set no tracking cookies. The only cookies are the ones forms need for security and the sign-in cookie of our own team.
- Phone waitlist ("Tell me when it's on phones"): your email address and that you ticked the box, so we can send you one email when the game comes out on phones, and nothing else. It stays until you take yourself off the list with the link on the page or in that email; after that it is never mailed again, and we delete it completely on request.
- Job applications (Careers): what you send in the form, only to consider you for the role. Deleted after six months, or twelve if you asked us to keep it for other roles; you can withdraw it at any time with the link on the thanks page, which deletes it at once.
- Support and patrons: payments are made on Polar (polar.sh), who process them as the seller of record under their own privacy policy; we receive the tier, the amount and, only if you gave them, the name and Discord handle you want shown on our Patron Wall.
- "Wishlist on Steam" buttons count clicks before sending you to Steam: which button, and the kind of device, system and browser. To count each person once a day we keep a scrambled code made from the address and browser with a secret that changes every day and is never stored, so it cannot be traced back to anyone. Kept 24 months.
- Emails to creators and press: when we write to someone about our games, we note whether the email was opened and its links clicked, to know if it reached them. The trailer page linked in those emails plays the video in YouTube's privacy-enhanced mode (youtube-nocookie.com), under Google's privacy policy. Tell us and we stop and delete your details.
Our server, like every web server, keeps short technical logs to stay secure and working.
05Where the data lives and who helps
The statistics and this website live on our own server at OVHcloud in Frankfurt, Germany (in the EU). Nobody else gets them. Tenjin, Inc. (USA) receives the ad measurement data of Incremental Boo on iPhone as our processor (see Our games). Companies that handle their own part under their own policies: Google (Google Play), Apple (App Store), Valve (Steam), itch.io, and Polar (payments for support). We don't sell data, and we don't share it with advertisers or data brokers.
06Your rights
You can ask us what we hold about you, and to correct it, delete it, limit it, or object to it, and to have a copy (GDPR Art. 15-21). Write to biuro@halosoft.pl; we answer within a month. Because the play statistics carry no name, tell us which game and when you played (or the random player number, if you have it) so we can find them.
You may also complain to the Polish data protection authority, the President of the Personal Data Protection Office (Prezes Urzędu Ochrony Danych Osobowych, ul. Stawki 2, 00-193 Warsaw, uodo.gov.pl), or the authority where you live.
07Children
Our games are for everyone to enjoy, but they are not directed at children under 13, and we don't knowingly collect personal data from them. The play statistics hold no personal data from anyone. If you think a child has sent us personal data (for example on the waitlist), write to us and we will delete it.
08Changes
When something here changes (for example a game starts sending something new), we change this page first and update the date at the top. Last updated 27 October 2026.